Work

03 case studies
01

Google Translate

A shared room that keeps context alive across devices, because context is what makes a translation accurate.

2025
02

Connect+

An in-house redesign of an employee appreciation platform: fewer steps to send, less clutter to read.

2024
03

Hobbi

A hobby sharing app, built with three colleagues during the Telerik Academy UX/UI programme.

2023

About

Visual and Product Designer

Creative background, technical skills picked up along the way. I care about intuitive experiences and about the details nobody notices until they're wrong.

I stay curious because design keeps finding new ways to humble you. Still figuring out where design ends and my opinions begin. Probably never will, and I've made peace with that.

Based inSofia / Plovdiv
FocusProduct · Systems · Visual
ToolsFigma · Framer · Cursor · Adobe Creative Suite
StatusAvailable

Contact

Say hello
panevradoslav@gmail.com
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Hobbi

Hobbi

A hobby sharing app, built with three colleagues during the Telerik Academy UX/UI programme.

Client
Telerik Academy
Role
Product Design, Research
Year
2023
Duration
4 months
Status
Team project

Overview

From March to June I took part in the UX/UI upskill programme at Telerik Academy. With three colleagues we set out to build a hobby sharing app, finding out what people actually needed, then shaping it into something worth using.

Research

Research, data collection and a look at comparable apps surfaced the pain points that mattered. Those pointed us at a minimum viable product, and collaborative sessions backed by forced ranking decided which features earned their place in it.

Findings from testing.

More of the same.

Four user needs

  • 01Connect. People need to find each other through their hobbies.
  • 02Grow. People need to share and engage with content around their hobby, to progress and to show their work.
  • 03Explore. People need to be able to find potential friends, hobbies, groups and events.
  • 04Customize. People need to choose the content, layout, functionality and design that suits them.

The problem

The project came from a specific difficulty: finding like-minded people and building real relationships inside a supportive hobbyist community is harder than it should be.

Framing the problem.

The solution

The research produced a handful of core flows: create, search and attend events; a hobby feed showing what peers post; connecting with potential hobby buddies; and exploring groups and events. Lo-fi and hi-fi prototypes carried us through an iterative process driven by feedback, heatmaps and A/B testing.

Events

Add, search or attend events, and meet other hobbyists in person.

Create, search and attend.

Hobby feed

What your connections are posting, plus buddy suggestions for meeting new peers.

The feed, and buddy suggestions.

Groups and messaging

People join the groups they care about, discuss topics and add posts. An inbox handles direct messages and the friends list.

Groups, and the inbox.

Explore

Based on what someone likes, they can explore posts from hobbyists they aren't connected to yet.

Explore.

Information architecture.

Flows

Three user stories drove the structure: connecting with people who share a hobby, in order to talk with them; creating and attending events, in order to practise together; and sharing work, in order to get feedback and discuss skills.

Connecting with other hobbyists.

Attending events, and sharing work.

Wireframes

Paper sketches came first, then lo-fi prototypes. Having something tangible early made refining the concepts far quicker.

Lo-fi prototypes.

More of the set.